So, here we are. It’s been a week, and we’ve accomplished everything we’ve set out to do. CGI is still taking longer than we hoped, but that’s to be expected. This last weekend we shot, edited, and added effects to the scene that last week’s snowfall delayed. A screen capture teasing the content will be added below.
Several visual effects have also been tweaked. One Bein Sidh phase-out was sped up to match the scene pacing, the heads-up display in a certain suit of armor also got a much needed revamp, and Vern’s weapon has been given some added flair. I’m not quite satisfied with that last one, so it will probably go through further revisions this week. In sound design we only have two more voices to record, both of which have been scheduled for within the next 48 hours or so. The Bein Sidh scream is also undergoing revision. The current effect, while technically correct, needs a more animalistic feel to it. So… back to the drawing board. :) One major element that I’m having little luck nailing down is the proper sound for the Bein Sidh phasing effect. That will be Priority 1 this week.
Anyway, that’s the Othersight news for this week. Thanks for checking in!